1、1 Proverb 教学设计教学设计 学科英语课题Proverbs 年级六年级课型任务型拓展课学时 1 一、教材分析 本部分主要学习Less is more. Alls well that ends well. All work and no play makes Jack a dull boy. Life is what you make it.这四句英语谚语。要求学生能听、说、读、写所学 谚语,并在整合学习谚语的过程中,复习巩固字母及其组合的发音,处理基本断句,并明白 生活哲理。 二、教学背景分析 学生分析 六年级毕业班学生具备一定单词发音及句子读写基础, 但尚未正式接触过 英语谚语。已从
2、具体形象思维向抽象逻辑思维过渡,但仍与感性经验相联系, 因此本节课谚语教学带有很大成分的具体形象性。 教学过程中注重加强启发式 教学,发展学生比较、分析、综合思维的能力。 三、教学目标与策略分析 教学目标 1、知识目标: 能正确听、说、读、写四句谚语。 2、能力目标: 能在情境中理解、运用四句谚语。 3、情感目标: (1) 帮助学生通过感知、体验理解谚语引申意; (2) 巧妙创编文本材料,有效进行情感升华。 教学策略 创设超级玛丽情境,让学生和主人公 Mario 交朋友,并帮助他走出困境。 对谚语教学采取“听着有趣、说着上嘴、读着上口、写着有形”的教学方法。 本课利用超级玛丽经典游戏素材,编成
3、故事,主人公 Mario 从一个只工作 不玩耍的 dull boy,经过同学们一路闯关游戏的帮助变成一个工作生活两不误 的 interesting boy。这一路将四句英语谚语巧妙地插入故事情节中,让学生跟 随故事的进展将谚语掌握。并结合学生年龄特点,运用 total physical response 策略组织相关活动。 四、教学重、难点分析 2 1. 教学重点:学生能够掌握四句谚语的听说读写。 2. 教学难点: (1)能理解四句谚语的意思。 (2)学生能拓展完成周末学习与生活的合理安排表。 五、教学过程设计 教学过程 1. Warm-up (1)Fun for singing: T: Fi
4、rst of all, lets sing a song. OK? Ss: OK! (2)Greetings: T:If you are happy and you know it SIT UP, please.If you are happy and you know it say Hello Diana! If you are happy and you know, then your face will surely show, if you are happy and you know it say I LOVE ENGLISH! Ss: I LOVE ENGLISH! (设计意图:
5、唱唱演演, 说说做做, 活跃课堂气氛, 让学生做好准备进入课堂。 ) 2. Lead-in (1)Proverb(导入课题) T:At the beginning of the lesson, I have a sentence to sharewithyou.ItssaidbyWilliam Shakespeare. ”April hath put a spirit of youth in everything.” Do you think its beautiful? Ss: Yes. T: I think so,too. Actually, such kind of sentence h
6、as a name, its called proverb. And today, we will learn about Proverbs. (2)Fun for meeting(判断游戏,引出主人公 Mario) T:Today we have a new friend. Hes name is Mario. Ss:Hello, Mario! T:Lets play watch and judge to know more about Mario. (设计意图:通过莎士比亚有关四月的一句谚语引出本课课题, 贴近学生生 活。通过看小动画做判断游戏了解主人公 Mario,让学生在轻松愉快的气氛
7、中 步入故事情境,正式进入英语谚语的学习。 ) 3 3. Presentation. Proverb1 All work and no play makes Jack a dull boy. (1)Letsay(课件出现 Mario 日复一日工作图) T: Mario works day after day, night after night. We say all work. (教学 work 中 or 组合在 w 后的发音) Ss:All work. T:Does he play? Ss:No play. T:All work and no play makes Mario a dull
8、 man. (教学 dull) (2)Lets read Proverb1 All work and no play makes Jack a dull boy. 学生齐读,分小组读。 (教学谚语 1,强调连读及小停顿。 ) (设计意图:引入超级玛丽拼命工作不玩耍的话题,引入谚语 1,并为故事的 开始创设条件,激起学生的好奇心与兴趣。 ) Proverb2 Less is more. (1)Lets help (课件录音播放 Mario 求助) Help! Help! Im too tired. How to balance my work and play? T: Poor Mario! H
9、es in trouble. Mario is our friend. Lets help him together, OK? Ss: OK! T: First lets help Mario calm down and take a deep breath. Lets count 3,2,1,GO! (带学生进入帮助 Mario 的闯关游戏) (2)Task1:Stop and think (课件逐一呈现三个思考任务) T:To find your favourite toy, which one is easier? Circle the answer and say why. S1:I
10、choose the first one. Because there are too many toys. And here are only six toys. Its easiler to find 4 the favourite one. (同理呈现二、三思考题)To help your dad find his favourite book, to help your mum find your favourite dress, which one is faster? (设计意图:通过任务型教学,呈现三种生活中常见的思考选择情境,让同学 们层层深入理解抓重点节省时间,从而能空出更多
11、时间做有意义事情的道理, 在训练学生比较、分析、综合思维能力的同时,引出谚语 2。 ) (3)Lets read Proverb2 Less is more. 学生齐读,开火车读。 (教学谚语 2,强调连读。 ) T : Stop and think, we help Mario know to put efforts on the most important goals. (设计意图:承上启下,同学们帮助 Mario 学会 停下来思考,让他明白做事抓重点,为故事后续 发展做铺垫,同时也通过故事直观呈现,再次解 决理解 Less is more 谚语意这一难点。 ) Proverb3 Lif
12、e is what you make it. (1)Task2:Make it happen (任务:彩虹糖变彩虹) T:After stop and think,we need to help Mario take actions to make things happen. Q:Do you think its possible to make candies into a rainbow? Ss:Yes./No. T:Lets watch a short video. (播放彩虹糖变彩虹实验视频) T:Now I need a volunteer to make candies into
13、 a rainbow. (邀请学生上台展示彩虹糖实验。 ) T : Now its your turn to make your own rainbow.Try to use the sentence patten,”Firstly,.And then,. Finally,. to describe it. (学生分组进行彩虹糖实验,并用连接词描述。 ) (设计意图:现场进行彩虹糖变彩虹实验,通过 小组合作的形式,以直观、有趣、手眼参与的方 式,让学生明白只要敢想敢做,万事皆有可能的 5 道理。从而引出谚语 3Life is what you make it.) (2)Lets read Pr
14、overb3 Life is what you make it. 男生女生齐读,开火车读。 (教学谚语 3,强调元音字母组合发音及连读。 ) T:After this task, we help Mario know to believe in himself and make things happen. (设计意图:承上启下,同学们帮助 Mario 实现 糖变彩虹,让他明白敢想敢做,勇攀高峰的道理, 为故事后续Mario从 dull man 变成interesting man 这一转变做铺垫。 ) Proverb4 Alls well that ends well. (1)Lets see
15、 T:We help Mario learn to stop and think, and take actions to make things happen. Does he really take our advice? (课件呈现现在的 Mario 工作时的状态) T:He puts efforts on the most important goals. He stops and thinks. He believes in himself and makes things happen. Ss:Does he still do all work and have no play?
16、T:Lets see. T:Wow,he learns to play basketball, tennis, snowboard,Kart and baseball. He also has made a lot of new friends! Hes not a dull boy anymore. Its so great!We say it ends well. (设计意图:通过播放短动画,一起看看 Mario 是否采纳了我们关于停下来思考和敢想敢做的建 议,发现 Mario 变成了一个合理规划工作和生活的快乐的人。引出谚语 4Alls well that ends well.) (2)
17、Lets read Proverb4 Alls well that ends well 全班齐读,分小组读。 6 (教学谚语 4,强调断句。 ) 4. Practice. (1)Task3:Listen,read and write. Listen to the tape and try to imitate the pronunciation and intonation.Read the proverbs in order. Write down the proverbs on the textbook. (设计意图:学生跟录音读谚语,并模仿语音语调。学生按故事发展的顺序, 带动作读谚语,
18、为歌谣部分做准备;学生分小组规范书写四句谚语。 ) (2)Lets chant 教师带领学生带动作有节奏的说唱。 (设计意图:通过说唱,用朗朗上口的方式让学 生掌握四句谚语。结合上一环节,实现听、说、 读、写这四大功能目标。 ) 5. Production (1)Lets draw T:Imagine this sheet is your time,how will you arrange your work and play? If we draw all the time in red,what will happen? Ss:All work and no play makes Jack
19、 a dull boy. T:What if we draw all the time in blue? Ss:All play and no work makes Jack a lazy(useless) boy. (设计意图:通过把表格想象成时间,动手画一画分配工作和玩耍的时间,让 同学们明白合理规划时间的重要性。 ) (2)Make your timetable T:Now its your turn to make your own timetable for your weekend, try to balance your work and play. S1:This is my
20、timetable. S2:. (设计意图:通过让同学们动手写一写、画一画自己的周末安排表,并邀请两 位学生上台分享自己的安排, 引导他们将合理平衡学习及生活的道理运用到现 实生活中。 ) 7 6. Emotional-learning T:This is the last semester of your primary school. During the six years, we learn knowledge, do sports, join activities and have met a lot of friends. Hope everybody in the future
21、can make a good balance, work hard and play hard. T:Here comes the wish from Mario: Wish you to be a happy person and have a bright future! (设计意图:本节课旨在引导毕业班学生合理 平衡学习及生活,实现习总书记对少年儿童勤 奋学习,快乐生活,健康成长的殷切期望。 ) 7.Homework (1)Finish your timetable. (2)Collect more proverbs and share with your friends. (设计意图: 通过让学生继续完成日常安排表, 引导学生养成规划学习生活的习惯;此外搜集 其他英语谚语,进行与同伴的学习拓展,让学生明白英语学习无处不在。 ) 六、课后反思 在教学过程中,创设了拼命工作透支身体的超级玛丽,在同学们一路帮助下学会思考、 勇于尝试,最终变成懂得平衡工作与生活的快乐人的情境,将四句英语谚语巧妙穿插其中, 利用多媒体资源、案例对比、游戏实验等多种教学手段来突破重难点。将谚语巧妙编成 Chant 和歌曲让学生说唱,取得了不错的效果。 不足之处是对课堂时间的把握不是很好,导致前松后紧,后面的活动时间变短,需要学 会合理安排课堂时间,整体把握课堂。 七、板书设计 8
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