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Module 6 Directions 广州教科版 五年级下册 设计说明 * 本课是Module6 Directions的复习课。通 过创设情境:模仿Running Man这个节目,录制 我们自己的节目Running Kids。利用白板的刮奖白板的刮奖 功能功能复习Module6中的场所词汇,并通过新颖有 趣的转盘游戏转盘游戏和ScratchScratch寻宝游戏寻宝游戏,帮助学生突 破本课重难点-问路与指路的主要句型。同时通 过Scratch游戏中如果角色碰到黑线就任务失败 这样的设置,提醒学生在马路上要注意交通安全 。 Contents 1 6 2 345 Aims Leading-in Revision & Practice Development Summary Homework * Teaching Aims * AimsLeading-inRevision & PracticeDevelopmentSummaryHomework 本课是Module6 Directions的复习课。通 过创设情境:模仿Running Man节目,录制我们 自己的节目Running Kids。利用白板的刮奖功能白板的刮奖功能 ,并通过新颖有趣的转盘游戏转盘游戏和ScratchScratch寻宝游寻宝游 戏戏,复习Module6中的场所词汇、方位介词和问 路与指路的主要句型。同时让学生懂得要注意交 通安全,迷路了要向别人求助。 * AimsLeading-inRevision & PracticeDevelopmentSummaryHomework * Team 1: Team 2: Team 3: Team 4: AimsLeading-inRevision & PracticeDevelopmentSummaryHomework turn left,turn right,Turn left, turn left, turn right. Turn right,turn right,turn right. Turn right,turn right,turn left,turn left. Turn left,turn left.turn right,turn right, 第一关:默契大考验第一关:默契大考验 全班发口令,每组派全班发口令,每组派4人代表,蒙着眼人代表,蒙着眼 睛根据口令做动作,所有人动作都正确则睛根据口令做动作,所有人动作都正确则 过关,可获得一个提示红包。过关,可获得一个提示红包。 * 恭喜你顺利完成第一关任务。恭喜你顺利完成第一关任务。 第二关任务第二关任务 : 根据首字母猜猜今天会去哪些地方?每组根据首字母猜猜今天会去哪些地方?每组 猜中三个或以上,可获得一个提示红包。猜中三个或以上,可获得一个提示红包。 AimsLeading-inRevision & PracticeDevelopmentSummaryHomework * * Hotel Childrens Palace Bank Library Garden Shopping Center Train Station Sports Centre Cinema Underground FactoryPost Office Restaurant Hospital Zoo Police Station Park School Museum Gate Supermarket AimsLeading-inRevision & PracticeDevelopmentSummaryHomework 提示:提示:切换白板刮奖功能,除了 首字母,其他设置为刮奖区。 * 恭喜你顺利完成第二关任务。第三关任务恭喜你顺利完成第二关任务。第三关任务 : 以下是今天要去的第一个赛场,请先熟悉以下是今天要去的第一个赛场,请先熟悉 该赛场的地图。该赛场的地图。 AimsLeading-inRevision & PracticeDevelopmentSummaryHomework * Where is the _? It is _. hospital between the library and the museumnext to the library in front of the park AimsLeading-inRevision & PracticeDevelopmentSummaryHomework * 恭喜你顺利完成第三关任务。第四关任务恭喜你顺利完成第三关任务。第四关任务 : 转盘游戏,一人说出转盘转到的目的地路转盘游戏,一人说出转盘转到的目的地路 线,另一人画出路线,成功可获得一个提线,另一人画出路线,成功可获得一个提 示红包。示红包。 AimsLeading-inRevision & PracticeDevelopmentSummaryHomework * Gate A: Excuse me.Can you tell me the way to the hotel ? B: Ok. Let me see. Go straight ahead, then turn left at the second crossing. A: Is the hotel on the left or on the right? B: The hotel is on your right, next to the restaurant. AimsLeading-inRevision & PracticeDevelopmentSummaryHomework * Gate A: Excuse me.Can you tell me the way to the park? B: Of course. Let me see. Go straight ahead, then turn right at the second crossing. A: Is the park on the left or on the right? B: The park is on your left, behind the hospital. AimsLeading-inRevision & PracticeDevelopmentSummaryHomework * Start/stop AimsLeading-inRevision & PracticeDevelopmentSummaryHomework * A: Excuse me.Can you tell me the way to the . ? B: Ok.Let me see., then turn . A: Is the . on the left or .? A: The . is on the ., next to . Gate AimsLeading-inRevision & PracticeDevelopmentSummaryHomework 提示:提示:切换白板,让学生在白板上画 路线。PPT也设置了超链接,点击 Gate可返回上一页的转盘。 * 恭喜你顺利完成第四关任务。第五关任务恭喜你顺利完成第四关任务。第五关任务 : 寻宝游戏,请找出藏在建筑物里面的提示寻宝游戏,请找出藏在建筑物里面的提示 红包。红包。 AimsLeading-inRevision & PracticeDevelopmentSummaryHomework * Hotel Childrens Palace Bank Library Garden Shopping Center Train Station Sports Centre Cinema Underground FactoryPost Office Restaurant Hospital Zoo Police Station Park School Museum Gate Supermarket A: Excuse me.How can I get to the museum ? B: Go along the street, then take the third right. The museum is on your left, opposite the school. AimsLeading-inRevision & PracticeDevelopmentSummaryHomework * * Hotel Childrens Palace Library Shopping Center Train Station Sports Centre Cinema FactoryPost Office School Hospital Zoo Police Station Park Restaurant Museum Bank Garden Underground Gate Supermarket AimsLeading-inRevision & PracticeDevelopmentSummaryHomework 提示:提示:切换Scratch软件,玩 寻宝游戏。 post office restaurant 恭喜你顺利完成第五关任务。恭喜你顺利完成第五关任务。 终极任务:终极任务: 请你帮助两个迷路的女孩写出去请你帮助两个迷路的女孩写出去 post office 和和 hotel 的路线,要求用两种不同的表的路线,要求用两种不同的表 达方式。两人合作,一人写出一条路线。达方式。两人合作,一人写出一条路线。 AimsLeading-inRevision & PracticeDevelopmentSummaryHomework Two girls are lost. They want to go to the post office and the hotel. Can you help them write down the way? Two girls are lost. They want to go to the post office and the hotel. Can you help them write down the way? 1. A: Excuse me. Can you _ the post office? B: OK._ _ . 2. A: Excuse me. How _the hotel? B: _ _. tell me the way to Go straight ahead, then turn left at the first crossing, and take the second left.The post office is on your right, next to the park. can I get to Go along the street, turn left at the second crossing, and take the first right, then take the first right again. The hotel is in front of you. AimsLeading-inRevision & PracticeDevelopmentSummaryHomework Safety Do not AimsLeading-inRevision & PracticeDevelopmentSummaryHomework first! forget! 1. I can use words of places like restaurant, hospital, bank. 2. I can use words of positions like next to, near,in front of. 3. I can ask the way: (1)Excuse me, can you tell me the way to.,please? (2)Excuse me, how can I get to .,please? 4. I can tell the way: (1)Go straight ahead. / Go along the street. (2)Turn left/right at the . crossing. (3)Take the .left/right. 5.Safety first! I should be careful when I am in the street. I should ask for help if I am lost. * Summary AimsLeading-inRevision & PracticeDevelopmentSummaryHomework Homework 1. 画一张从学校到你家的 地图,展示给同学看,并告 诉他们从学校到你家的路线 。 2. 听读复习Module6的词文 。 * AimsLeading-inRevision & PracticeDevelopmentSummaryHomework ThankThank you!you! 五山小学 黄岱旋 * AimsLeading-inRevision & PracticeDevelopmentSummaryHomework 第 1 页 2017-06-18 Team 备课小组备课小组五年级五年级 Date 日期日期 R June 19th Designer 设计者设计者 s e 学校学校 上课内容上课内容Module 6 Directions Title 题目题目 Fun with language日期日期 Type of lesson 课型课型 复习课复习课 Objectives 教学目标教学目标 1.Language knowledge 语言知识: 能熟练运用场所和地点的词汇和方位介词。 能熟练运用问路和指路的句型和问答。 (1)Can you tell me the way to./How can I get to .,please? (2)Go straight ahead. / Go along the street. (3)Turn left/right at the .crossing./ Take the .left/right. 2.Language skill 语言技能: 能熟练运用场所和地点的词汇和方位介词。 能熟练运用问路和指路的句型和问答。 3.Affect 情感态度: 能积极参与英语学习活动,团结互助。 懂得要注意交通安全,迷路了要向别人求助。 4.Learning Strategies 学习策略: 结合学生的认知和年龄特点,运用直观教学法以及多媒体辅助教学法,以旧引新,让学生完成学习任务;创设真实的 情景呈现和操练句型。 教材分析教材分析 本单元的主题是 Directions, 这话题与我们的日常生活息息相关,学生会比较感兴趣。学生之前已经掌握了场所词汇、方位 介词及问路和指路的基本句型,所以本课时在此基础上,巩固旧知识后,引出新词汇和新的问路和指路句型,并让学生学会 综合运用所学知识,在活动和游戏中进行语言交流和书面表达。 第 2 页 2017-06-18 学情分析学情分析 五年级的学生自主性比较强,也比较有个性,开始不是很喜欢主动举手发言。但是仍然有好玩好胜的心理,所以针对 此年龄阶段特点,本人设计通过创设情境:模仿 Running Man 节目,录制我们自己的节目 Running Kids。设计新颖有趣 任务和循序渐进的竞赛游戏,吸引学生的注意力,提高学生的学习兴趣,给学生提供足够的表现机会,以学生为主体, 鼓励学生多开口,积极参与课堂活动。同时,本人注重以旧带新,并创设真实自然的情境,让学生积极开口表达英语, 帮助学生理解和掌握句型。 Difficulties Analysis 重难点分析:重难点分析: 教学重点:能熟练运用句型进行问路和指路。 教学难点:拐弯的两种不同表达方式。 教学设计思路教学设计思路 本课是 Module6 Directions 的复习课。通过创设情境:模仿 Running Man 这个节目,录制我们自己的节目 Running Kids。利用白板的刮奖功能白板的刮奖功能复习 Module6 中的场所词汇,并通过新颖有趣的转盘游戏和转盘游戏和 Scratch 寻宝游戏寻宝游戏,帮助学生突 破本课重难点-问路与指路的主要句型。同时通过 Scratch 游戏中如果角色碰到黑线就任务失败这样的设置,提醒学生在马路 上要注意交通安全。 Teaching Aids/Media 主要教学媒体主要教学媒体 PPT 课件、自创 Scratch 软件游戏、白板软件、道具、课中练习纸 Teaching Procedures 教学过程教学过程 Teaching activity & Steps of the activities 教师的活动教师的活动 Learning strategies 学生学习活动学生学习活动 Purpose 设计意图设计意图 1、创设情境:模仿 Running Man 节目, 录制我们自己的节目 Running Kids。 1、倾听老师的导入和分组,准备开始活动。 1、创设情境,营造英语氛围,调节 气氛。 . Leading-in 2、Activity 1: We are a team. 默契大考验。 PPT 展示 turn right/left 的口令。 2、每组派 4 人代表听口令做动作,其他同 学一起说出口令。 2、热身, 激发学生的兴趣,复习左 转右转的词组。 第 3 页 2017-06-18 3、Activity 2: Lets guess. 利用白板的刮奖功能,提供首字母,让学 生猜地点场所。 3、Lets guess. 根据首字母提示,拼读出场所单词并刮奖。 3、热身, 激发学生的兴趣,复习地 点场所单词。 4、Activity 3: Lets talk. 出示地图,操练句型。 4、 Lets talk. Where is the_? It is _. 4、复习方位介词。 5、Activity 4: Lets find the way. 通过转盘游戏,操练问路和指路的基本句 型。 5、Lets find the way. 通过转盘选择目的地,看地图,练习问路 和指路的基本句型。 5、通过转盘游戏,复习操练问路和 指路的基本句型,吸引学生踊跃参 与课题活动。 . Revision & Practice 6、Activity 5: Lets play the treasure hunt. 通过 Scratch 的寻宝游戏,复习操练问路 和指路的其他句型。 6、Play the treasure hunt. 通过 Scratch 的寻宝游戏,复习操练问路和 指路的其他句型。 6、通过 Scratch 的寻宝游戏,复习 操练问路和指路的其他句型,吸引 学生踊跃参与课题活动。 . Development 7、Activity 6: Can you help? 用两种不同的方式写出两个问路和指路的 小对话。 7、Help the girls write down the way. 两人合作,用两种不同的方式写出两个问 路和指路的小对话。 7、编写对话练习,巩固问路和指路 的句型。 . Summary & Homework 1、画一张从学校到你家的地图,展示给 同学看,并告诉他们怎么从学校到你家。 2. 听读复习 Module6 的词文。 1、画一张从学校到你家的地图,展示给同 学看,并告诉他们怎么从学校到你家。 2. 听读复习 Module6 的词文。 通过课后交流和熟读课文,巩固本 课所学的词汇和句型。 Designing on the board: 板书板书 Module 6 Directions Team 1 : 张贴红包 tips (1) Can you tell me the way to. Team 2: (2) How can I get to .,please? Team 3: (3) Go straight ahead. / Walk along the street. Team 4: (4) Turn left/right at the .crossing./ Take the .left/right. 五年级下册 Module 6 Directions In-class Worksheet Can you help? Two girls are lost. They want to go to the post office and the hotel. Can you help them write down the way? 1. A: Excuse me. Can you _ the post office? B: OK._ _. A: Thank you so much. B: You are welcome. 2. A: Excuse me. How _the hotel? B: Let me see._ _. A: Thank you so much. B: You are welcome. http:/scratch.mit.edu Getting Started with version 1.4 http:/scratch.mit.edu G e t t i ng St ar te d G e t t i ng St ar te d SCRATCH is a new programming language that lets you create your own interactive stories, animations, games, music, and art. http:/scratch.mit.edu S t a r t M ov in g S t a r t M ov in g 1 1 Drag a MOVE block into the Scripts area. Click on the block to make the cat move. http:/scratch.mit.edu A d d a S ou n d A d d a S ou n d 2 2 Drag out a PLAY DRUM and snap it onto the MOVE block. Click and listen. If you cant hear it, check that the sound on your computer is on. You can choose different drums from the pull-down menu. Click http:/scratch.mit.edu S t a r t a D an ce S t a r t a D an ce 3 3 Add another MOVE block. Click inside the block and type in a minus sign. Add another PLAY DRUM block, then choose a drum from the menu. Click to run. Click on any of the blocks to run the stack. http:/scratch.mit.edu A g a i n a nd A g ai n A g a i n a nd A g ai n 4 4 To stop, click the stop button at the top of the screen. Click to run. Drag out a FOREVER block and drop it on top of the stack. You want the mouth of the FOREVER to wrap around the other blocks. To drag a stack, pick it up from the top block. You can click on any block to run a stack. http:/scratch.mit.edu G r e e n F la g G r e e n F la g 5 5 Whenever you click the green flag, your script will start. To stop, click the stop button. Drag out a block and snap it on top. http:/scratch.mit.edu C h a n g e C ol or C h a n g e C ol or 6 6 Click to see what it does. Drag out a CHANGE EFFECT block. Now try something different. http:/scratch.mit.edu K e y P r es s K e y P r es s 7 7 Now press the space bar on your keyboard. Snap on a You can choose a different key from the pull-down menu. http:/scratch.mit.edu A d d a Sp ri te A d d a Sp ri te 8 8 Paint your own sprite Choose a new sprite from a file Get a surprise sprite NEW SPRITE BUTTONS: Each object in Scratch is called a sprite. To add a new sprite, click one of these buttons. To add this sprite, click then go to the People folder and select “jodi1”. http:/scratch.mit.edu E x p l o re! E x p l o re! 9 9 SAY SOMETHING Click the Looks category and get a SAY block. Click inside the SAY block and type to change the words. Try the THINK block, too. IMAGE EFFECTS Use the pull-down menu to choose different effects. Then click the block to see the change. To clear the effects, click the Stop button. Now you can tell the sprite what to do. Try the following, or explore on your own. http:/scratch.mit.edu E x p l o re M or e! E x p l o re M or e!10 10 ADD SOUND Click the SOUNDS tab. Record your own sound. Or Import a sound file (MP3, AIF, or WAV format). ANIMATE By switching between costumes, you can animate your own sprite. To add a costume, click the COSTUMES tab. Then, click IMPORT to choose a second costume. (For example, try the image “jodi2” from the People folder.) Now, click the SCRIPTS tab. Create a script that switches between costumes. Then, click the SCRIPTS tab, and drag in a PLAY SOUND block. Choose your sound from the pull-down menu. http:/scratch.mit.edu N o w Wh at ? N o w Wh at ? When you have an idea for a new project, select New from the File menu and start creating. You may want to start with a photo of yourself. Or your favorite character. Or, start by animating the letters in your name. Click Share to upload your project to the Scratch website: http:/scratch.mit.edu Visit the Scratch website to learn more! To see example projects, select Open from the File menu. Then, click the Examples button, and choose from any of the folders. You can create many different types of projects with Scratch. Scratch is a new programming language that makes it easy to create your own interactive stories, games, and animations and share your creations with others on the web. Scratch is developed by the Lifelong Kindergarten research group at the MIT Media Lab (http:/llk.media.mit.edu). Our group develops new technologies that, in the spirit of the blocks and fingerpaint of kindergarten, expand the range of what people can design, create, and learn. The development of Scratch has been supported with funding from the National Science Foundation, Microsoft, Intel Foundation, Nokia, and the MIT Media Lab research consortia. This guide and other Scratch print materials were created by Natalie Rusk and other members of the Scratch development team. Special thanks to Kate Nazemi and Lauren Bessen for the design of the print materials. Many thanks to all the Scratch translators from around the world. Supported by NSF Grant No. 0325828. Any opinions, findings, and conclusions or recommendations expressed on this site are those of the authors and do not necessarily reflect the views of the National Science Foundation. 2006-2009 Lifelong Kindergarten Group, MIT Media Lab REFERENCE GUIDEhttp:/scratch.mit.edu REFERENCE GUIDE 1 Scratch is developed by the Lifelong Kindergarten Group at the MIT Media Lab, with financial support from the National Science Foundation, Microsoft, Intel Foundation, Nokia, and the MIT Media Lab research consortia. 1. INTRODUCTION Scratch is a new programming language that makes it easy to create interactive stories, games, and animations and share your creations with others on the web. This Reference Guide provides an overview of the Scratch software. If you are just getting started with Scratch, we encourage you to try the Getting Started Guide first (available from the Support section on the Scratch website). Then, if you want more detailed information, come back to the Reference Guide. The Scratch website has many other resources to help you learn Scratch: Video tutorials, Scratch cards, and Frequently Asked Questions (FAQs). Please see http:/info.scratch.mit.edu/Support/ This guide is for Scratch version 1.4, released July 2009. For the latest version of this Reference Guide, please see: http:/info.scratch.mit.edu/Support/ BASIC INGREDIENTS OF A SCRATCH PROJECT Scratch projects are made up of objects called sprites. You can change how a sprite looks by giving it a different cost
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