1、 12第1页,共22页。目录 content1234Definition CharacteristicsDevelopment Treatment 22022-7-23第2页,共22页。1WHAT IS E-SPORTS32022-7-23第3页,共22页。DefinitionElectronic equipmentCompete42022-7-23第4页,共22页。DefinitionE-SPORTS,using of high-tech hardware and software as equipments,is a kind of intellectual confrontational
2、.52022-7-23第5页,共22页。2CHARACTERISTICS OF E-SPORTS62022-7-23第6页,共22页。Characteristics A kind of sports-quantitative,repeatable,and accurately comparable.Confrontation and competition.Unified game rules and the same techniques.Daily work and long,boring training.72022-7-23第7页,共22页。82022-7-23第8页,共22页。Its
3、 a game,but it isnt just a game.It needs rapid strain capacity,complex operation,the team cooperation,long-term vision,and so on.92022-7-23第9页,共22页。A real E-sports is just like any other sports like baskrtball,soccer and so on.Every professional E-Sports player has their dream and they work so hard
4、for the dream.102022-7-23第10页,共22页。3DEVELOPMENT OF E-SPORTS112022-7-23第11页,共22页。USASOUTH KOREACHINACyber games come from the USA.Spring in South Korea.Admitted as the 99th sports in 2003Development 122022-7-23第12页,共22页。The number of online player at the same time has exceeded 7.5million.The populari
5、ty of E-SPORTS132022-7-23第13页,共22页。competition 142022-7-23第14页,共22页。Some famous people also like E-Sports.The popularity of E-SPORTS152022-7-23第15页,共22页。4HOW TO TREAT E-SPORTS?162022-7-23第16页,共22页。In the year 2003,the General Administration of sports of China approved E-Sport as the ninety-ninth com
6、petitive sport officially launched in China.In September 2012,electronic-sports has been nominated for the 2020 Olympic Games.172022-7-23第17页,共22页。Business value182022-7-23第18页,共22页。Business value192022-7-23第19页,共22页。Business value202022-7-23第20页,共22页。Evaluate professional e-sports objectively,and reasonably arrange the game time 212022-7-23第21页,共22页。THANK YOU222第22页,共22页。