1、Objectives: 1. Students are able to master the vocabulary and sentences patterns and use them to finish some tasks. 2. Students are able to talk about their feeling and the reason. 3. Students can realize the importance of adjusting their emotion and embracing all feelings. Key points: Vocabulary: t
2、ired, scared, excited, sad, stayed up late, heard a noise, got a kitten, got a poor grade Sentence patterns: Im tired. Why are you tired? Because I stayed up late last night. Difficult points: Sentence patterns: Im tired. Why are you tired? Because I stayed up late last night. Teaching procedure: 1.
3、 Warmer. 1) Sing the song: Im excited today. 2) Free talk among students and teacher 3) Game: Scissor, paper, rock. Play the game. Who loses the game should answer one question and then continue to play the game with another student. 2. Revision. 1) Brain storms the new words that have been learned.
4、 T: Do you still remember the words? 2) Game 1: Hidden picture. Introduce one cartoon character in the movie “Zootopia”. He is hiding under one of the words. Try to find him through reading the words. 3) Game 2: Bingo game. Draw four crossing lines. Write down words and say out the sentence. Who can
5、 make the three words into a line wins. 3. Presentation. 1) Tell your heart. T: Wow. I am so happy now. Because you did a good job in the game. What about you? So, can you tell me your feeling? Now, share your feeling with your partners. 2) Passing game. Pass the doll as the music goes. Who gets the
6、 doll should share the feeling. 3) After the students share, teacher asks, “Why is he/she ?” Present the sentence: Why is he/ she? Because 4) Continue to play several rounds. 4. Practice. 1) The feelings in Zootopia. Show some feelings of the characters in Zootopia. A. Answer according to the given
7、hints: Why is Flash tired? Why is Judy sad? B.Answer through observing the hidden hints: Why is the policeman happy? C.Think more reasons: Why is Judy so excited? 2) Help Judy with the task: Drive to the destination as quickly as possible. The activity in the book. Roll the dice and walk. Try to use
8、 the sentence patterns. 3) Bonus time: Jeopardy Game. Gain money through choosing and answering the related questions. 5. Extension. 1) Write about your day. A combination of the sentence patterns in unit 3 and unit 4. I was _ yesterday. Because I had a _ day. First, _. Because _. Next, _. Then, _.
9、2) Use the sentence patterns to organize a short dialogue then show up. 6. Moral education. We cant be happy everyday, but we should try to be happy by embracing anger, scare and sadness. 7. Conclusion. Summarize what have been learned in this class 8. Blackboard design. Unit 4 Feeling Excited I am happy. Because I got a gift. Why are you happy? Because I got a gift.